.NET is a cross-platform and open-sourced developer platform for building different types of applications. The tech-giant Microsoft developed it. It’s also designed for new developers trying to learn how to use .NET by making games. Here we will discuss why and what are the benefits of using .NET in game development. We will also talk about the different game engines in .NET and its tools, which make .NET a perfect choice for developing games. .NET is also part of Microsoft Game Stack, a comprehensive suite of tools and services just for game development.

Why use .NET in game development?

The major plus for .NET is that it is a cross-platform, a single code base can be used on different operating systems, be it Windows, MAC, or Linux. So developing a game in .NET means it is compatible with all these platforms.

.NET works seamlessly with game engines like Monogame and Unity, and many more. You can create incredible 2D and 3D games using these. Game engines and framework developers are using .NET to ensure secure cross-platform scripting for multiple gaming platforms. Another significant advantage is developing your game and its mobile application, website, and other online services using the same platform. So why not use .NET in game development.

What is a Game Engine?

Not so long ago, developers used to make their games from scratch, but now they have made a lot of reusable code in their games and have made APIs and tools they can reuse for each game. So whenever a developer is developing a new game, they can make use of all these.

A game engine is a software development environment designed to build video games. They contain abstraction of graphics, input, and media API. And also, asset managers and design tools for audio and visuals.

With the increasing popularity of C#, more engines are now being used .NET. The mono runtime compatible with .NET 5 can run C# code on many platforms like Android, iOS, Mac, etc. It is one of the main reasons for using .NET in game development.

Available game engines

The first step to developing games in .NET is to choose a game engine. You can think of engines as the frameworks and tools you use for developing your game. There are many game engines that use .NET and they differ widely.

Stride

It was developed by Silicon Studios, an utterly integrated engine with a graphic editor. It is a complete C# and .NET engine which is open-source and royalty-free. Another advantage is you can use parts of these engines independently

Mono Game

Mono Game is a very flexible engine; other game engines even use this as their base. FlatRedBall is an example of this. It can be used as a framework to build other game engines. Many game developers use it for their cross-platform game development.

Wave Engine

Another game engine that is fully developed in .NET is WaveEngine. It has a lot of reality features like spatial audio and ready to use out of the box. It has many of its components open-sourced and free.

NeoAxis

NeoAxis is yet another game engine written purely in .NET. It is also free and open-sourced. It supports a whole lot of features like the latest Android release

Online services for your game

If you’re building your game with .NET, then you have many choices on how to build your online game services. You can use ready-to-use services like Microsoft Azure PlayFab. You can also build from scratch on Microsoft Azure. .NET also runs on multiple operating systems, clouds, and services, it doesn’t limit you to use Microsoft’s platforms.

The ecosystem

The .NET game development ecosystem is rich. Some of the .NET game engines depend on foundational work done by the open-source community to create managed graphics APIs like SharpDX, SharpVulkan, Vulkan.NET, and Veldrid. Xamarin also enables using platform native features on iOS and Android. Beyond the .NET community, each game engine also has their own community and user groups you can join and interact with. .NET is an open-source platform with over 60,000+ contributors. It’s free and a solid stable base for all your current and future game development needs.

Rich set of .NET tools

.NET is vibrant in terms of game development tools. As it is an open-source platform with a rich community of developers and users. Most of the .NET engines also depend on the base of other open-source work. In addition to the community of .NET developers, each of these game engines also has a different user base. They need different kinds of tools according to their needs and .Net has a variety of tools to help them. .NET tools you are used to are also used for making games. Visual Studio is a great IDE that works with all .NET game engines on Windows and macOS. It provides word-class debugging, AI-assisted code completion, code refactoring, and cleanup. It works seamlessly with all of the game engines. In addition, it provides real-time collaboration and productivity tools for remote work. Another feature is assisted in code completion and cleanup. Also, it includes code refactoring. This perfect environment is the reason for the growing demand for .NET in game development. GitHub also provides all your DevOps needs. Host and review code, manage projects, and build software alongside 50 million developers with GitHub.

Conclusion

Indeed, the future of .NET in game development is bright. Game Engines use the latest versions of .NET, and it even gets upgraded as the new version releases. With strong game engines, a rich set of tools, and C# .NET’s growing popularity is gamers’ favorite. That’s why it has become one of the best choices for game developers.

Share and Enjoy:
  • Digg
  • Twitter
  • Facebook
  • Reddit
  • StumbleUpon
  • LinkedIn
  • Google Bookmarks
  • Slashdot